Credits
The crew.
The port stands on other people's work. Thank you to all of them.
- The game
- Peter Jackson's King Kong: The Official Game of the Movie, by Ubisoft Montpellier, published by Ubisoft in 2005.
- The port
- TekRantGaming. Agentic AI tools were used to assist in its development.
- Code translation
- The ReXGlue SDK, which translates the code and runs the game, built on the work of Xenia and XenonRecomp.
- Upscaling
- AMD FidelityFX Super Resolution 1 and the NVIDIA Image Scaling SDK, both MIT licensed.
- In development
- The native renderer builds on XenosRecomp (shader translation) and NVRHI (the graphics layer), both MIT licensed.
- Button prompts
- Xelu's Free Controllers & Keyboard Prompts (CC0), and Steam Deck prompts from Kenney's Input Prompts (CC0).
- Brand marks
- The Discord and Steam marks in the launcher, and the Discord and GitHub marks on this site, from Simple Icons (CC0). Discord, GitHub and Steam are trademarks of their owners.
- Steam artwork
- The artwork Add to Steam uses comes from SteamGridDB.
- Trailer music
- “Five Armies” by Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0.
- This website
- Set in Barlow by Jeremy Tribby, under the SIL Open Font License. No trackers, no frameworks.
- Players
- Everyone who reported a problem, sent a log or a video, or suggested a feature, among them:
- GrummelFritz
- leocmp
- MustopuhGgi
- tedwards75
- ulyssesaot