King Kong PC Port

Peter Jackson's King Kong / PC Port

The Xbox 360 edition, native on PC.

The original Xbox 360 game code, translated to native PC code, with the launcher and the options of a modern PC release. No game files included: bring your own disc.

Version
v1.9.11
Downloads
7,353
Runs on
Windows 10 and 11 · Linux and Steam Deck (Proton)

Backdrop: screenshots from the port, running on PC.

01 The port

The best version of the game never came to PC. Until now.

In 2005 the Xbox 360 got the best King Kong of them all: better visuals, full facial animation and its own achievements. The PC got a lesser version.

This port takes the Xbox 360 game's own code and turns it into a native PC program. No emulator in between, and none of its freezes.

  1. 2005

    King Kong comes out on PC and every console of the time. The Xbox 360 edition is a launch title for the console.

  2. Emulators

    On Xenia it boots, then stops for good at the ship's name, VENTURE, at the start of the first level.

  3. October 2026

    Version 1.0. The Xbox 360 code, translated to native PC code with the ReXGlue SDK. The opening plays, and so does the rest.

  4. Today · v1.9.11

    A modern PC release: a launcher made for the couch, upscalers, ambient occlusion, achievements, Add to Steam.

  5. In development

    A renderer of its own, native Linux and Steam Deck, and high frame rates done properly. See what's coming

8KAny resolution up to 7680 × 4320, or the console's 720p.
240FPS30 like the console, or 60, 120, 144, 240 and unlimited.
110°A wider field of view, from the original 69°.
0Game files in the download. They come from your own disc.

02 The launcher

A launcher made for the couch.

Set everything up before the game starts, with a controller, the keyboard or the mouse. It looks and sounds like the game, using your own copy of it. Try it: Q and E change pages, as in the launcher.

The Graphics page: Look set to Modern, the Medium preset, NVIDIA NIS at Quality, FXAA and 4x texture filtering

Graphics

The Original Xbox 360 look in one click, or Modern: presets from Low to Ultra and Steam Deck, AMD FSR 1 and NVIDIA NIS, supersampling, up to 8K, FXAA, 16x texture filtering and ambient occlusion.

Every page of the launcher

03 Graphics

Still Skull Island. Only sharper.

Drag across the picture to compare. Both shots are the V-Rex chapter at 2560 × 1440, half a second apart; only the setting changes.

The V-Rex chapter with ambient occlusion on
The same view with ambient occlusion off

Ambient occlusion adds soft shading where surfaces meet: in corners and creases, and under rocks, grass and people, so they sit in the scene instead of floating on it. It costs about 1 ms a frame at 4K.

Upscalers, presets and the rest

04 At a glance

Everything a PC release should have.

  • Up to 8K

    Any resolution up to 7680 × 4320, windowed or fullscreen, on any monitor.

  • High frame rates

    30 FPS like the console, or 60, 90, 120, 144, 165, 240 and unlimited.

  • FSR 1 and NIS

    AMD and NVIDIA upscaling on any graphics card, in four modes each.

  • Ambient occlusion

    Soft shading in corners and under rocks, grass and people, at three strengths.

  • Original or Modern

    The Xbox 360 look in one click, or presets from Low to Ultra and Steam Deck.

  • Wider view

    A field of view from the original 69° up to 110°.

  • Any controller

    Remap any button, or play with real mouse look and a modern keyboard layout.

  • The right buttons

    Prompts that match your controller: Xbox 360, Xbox Series, PlayStation, Steam Deck or keys.

  • Achievements

    All nine, with pop-ups in the Xbox 360's style or Steam's.

  • Cheats as switches

    All ten of the game's cheats, without typing the codes each time.

  • Your own disc

    Pick your disc image and the launcher checks it and installs it in a few clicks.

  • Updates itself

    New versions arrive in the launcher, on a stable or a beta channel.

  • Add to Steam

    One click puts it in your Steam library, with its artwork.

  • Linux and Steam Deck

    Through Proton today, as an experimental build. Native is on the way.

  • Plays past VENTURE

    The freeze that stops emulators at the first level is fixed.

Every feature, in detail

05 In the game

Skull Island, on your PC.

Screenshots from the port, as it runs today.

Rowing to Skull Island in the storm
01Rowing to Skull Island in the storm
Ann and the crew on Skull Island
02Ann and the crew on the island
The V-Rex chapter with ambient occlusion
03The V-Rex chapter, with ambient occlusion
The opening on the ship
04The opening on the Venture, where emulators get stuck
An achievement pop-up in the game
05An achievement pop-up

06 The trailer

See it move.

88 seconds of the port at 1080p and 60 frames a second. Sound on.

Music: “Five Armies” by Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0.

07 In development

Next: a renderer of its own.

Today the port still draws through an emulated Xbox 360 graphics chip. A native renderer on Vulkan is being built to replace it, and it already runs faster.

Today's renderer~110 FPS
Native renderer, in development~230 FPS

Uncapped, in the opening on the Venture, on the development PC. A work in progress, not a promise.

In development

Native renderer

Vulkan instead of an emulated Xbox 360 graphics chip. Faster, with true higher-resolution rendering.

In development

Native Linux and Steam Deck

A real Linux version, no Proton needed.

In development

High frame rates, done right

The game's logic fixed to run correctly above 30 FPS. Real frames, not interpolated ones.

In development

No stutter, first time

Shaders prepared from your own files at setup, so the first play-through runs smoothly too.

Everything that's coming

Free · Bring your own disc

Join the expedition.

Download the port, see how it runs for other players on Quiver, or come and talk to the people making it.