The basics
What is this, exactly?
Peter Jackson's King Kong: The Official Game of the Movie, the Xbox 360 edition, running natively on Windows. The Xbox 360 game's own code has been translated into native PC code with the ReXGlue SDK, and a modern launcher and PC options have been added around it.
Is it an emulator?
No. The game's code runs as a native Windows program. Its graphics still go through an emulated Xbox 360 graphics chip today; a native renderer to replace that is in development.
Why the Xbox 360 version, not the PC one from 2005?
The Xbox 360 edition was the best version of the game: better visuals, full facial animation and its own achievements. The 2005 PC release didn't get them. This port brings that version to PC.
Is it free?
Yes. It's a free fan project. You need your own copy of the game.
Who makes it?
TekRantGaming, with players who test it and report problems. Agentic AI tools were used to assist in its development. See the credits.
Your copy of the game
Do I need the disc?
Yes. No game files are included in the download. You need a disc image made from your own Xbox 360 disc of the game; the launcher installs the game from it.
Which disc works?
The Xbox 360 release for the USA and Europe, title ID 555307D3, version 0.0.0.1. The full details and checksums are on the install page.
Can I use the 2005 PC version instead?
No. The port is the Xbox 360 game, so it needs the Xbox 360 disc.
Where can I get the game files?
From your own disc, and nowhere else. The project doesn't share game files and can't help find them, so please don't ask in the Discord or on GitHub.
Is it legal?
The port is a fan project that contains only its own code: no game code, no game assets. You bring your own copy of the game. Whether you may make a disc image of a disc you own depends on where you live, and we can't give legal advice on that. King Kong and the game belong to their owners; see the legal notice.
Playing
Does it run on Linux?
Yes, through Steam's Proton, as an experimental build: here's how. A native Linux version is in development.
Does it run on the Steam Deck?
Yes, the same way, through Proton. There's a Steam Deck graphics preset and Steam Deck button prompts. It was tested on a ROG Ally with Bazzite, a similar handheld, where it held 120 FPS on the 10 W power profile.
What's Quiver?
Quiver Launcher lists the port, and its page shows how it runs for other players. It's another place to find the port and see how others get on; the download itself is on GitHub.
Can I play with a controller? With keyboard and mouse?
Both. Any controller works, with remapping and button prompts that match it. Keyboard and mouse get a modern layout and real mouse look, and every control can be rebound.
Should I play above 30 FPS?
You can, up to 240 or unlimited. Some character animations aren't right above 30 yet (the crew rowing at the start skip part of theirs), so 30, the default, is the way to see every animation as intended. A proper fix is in development.
Do achievements go to Xbox Live or Steam?
No, they're the port's own. You see them in the launcher, with pop-ups in the game in the Xbox 360's style or Steam's.
Is there a Mac version?
Not at the moment.
Will there be HD textures?
It's on the list for later. The native renderer in development knows every texture and model, which is what replacement packs need. More on that.
When something goes wrong
Something appears a moment late the first time. Why?
Each new effect (a shader) has to be prepared the first time it appears. It's saved, so it only happens once, and the shader pack covers most of what other play-throughs have seen. Stutter-free first runs are in development.
How do I report a problem?
Open an issue on GitHub or ask in the Discord, with the files from the logs folder next to king_kong.exe. The details.
Will updating lose my saves?
No. Updates replace only the port's own files; your installed game, saves and settings stay as they are, on the stable channel and the beta alike.
Free · Bring your own disc
Join the expedition.
Download the port, see how it runs for other players on Quiver, or come and talk to the people making it.
